Saturday, 10 July 2010

CSS Bugs [xiphrex]

There are quite a few bugs, I hope they read the steampowered forums and fix all the ones posted there.

The old css fps configs still work fine, there are only a few cvars that dont work anymore but they did nothing before either (like r_phong).

But multicore support there are new cvars and also a few more below:


Code:
// CSS Orange Box update
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "7"
r_sse_s "1"

cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"

mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"

prop_active_gib_limit "0"
adsp_debug "0"

// Multicore Support
mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"

Only just tested the above and it didnt seem to do anything negative. FPS was the same though. So I think it comes down to using mat_queue_mode "2" or "-1" (both are the same thing)

New CSS Update 2010

« on: June 24, 2010, 12:10:40 AM »
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The CSS Beta update has gone gold and been released. Took a while to update but its finally done.

How you guys finding it?

I quite like the fact they have locked server tickrate to 66. The rate of fire has been fixed as well so it doesnt rely on tickrate, so the AK fires the same speed as on 100tick. Also on clientside server anyway, the reg is pretty good I reckon, better than before. Still to test it in the real world but servers are updating across the land!

Also multicore support works and you have to turn it on manually.

I hope they fix the dx9 bugs for ATI users, I hate having to use dx8 to get around that. Also I think a new bug has been introduced which is the excessive fog on d2 in dx8. The most pointless 'feature' of d2 is to have that fog, it just looks like the colours are washed out, I cant see shit properly, 100% pointless:



That might look normal to some of you but its quite different from just before the update for me. Also things are brighter, like reflections off barrels etc are much brighter.

Theres also a slight zooming animation when you allow the awp to rezoom after shooting (without quickswitching), sort of like the autosniper.

Oh btw here are the new optimized netcode settings to use clientside (courtesy of Regnam):

Code:
rate "35000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"

DONT play with cl_cmdrate 100 and cl_updaterate 100, it doesnt put it down to 66 automatically, and the reg is god awful!