zBlock has again been updated, this time from RC1 to RC2.
The most recent update to CS:S saw Hidden Path address an issue that has been well noticed for a long while now, dxlevel issues. In this update, it is said that dxlevel 95 will now have the same effect as dxlevel 81 in terms of flash times and things such as lighting issues (most noticeable on de_nuke).Now, in this update from zBlock, we see the removal of the "forced dxlevel" feature which was placed there in the first place in an attempt to eliminate any unfair advantages caused by the value of a players' dxlevel. This is not the only feature, of course.
The full changelog, as quoted from the official zBlock website:
zBlock 4.5RC1 -> 4.5RC2:
-added zblock.cfg
-zb_lo3/ko3 now run slightly slower to allow people time to read the text.
-"use" command was triggering spamblock, we've tested the command and found it to be inexpensive so it's now excluded by spamblock checks.
-zb_antispeedhack now no longer kicks everyone on a modified server.
-zBlock no longer thinks that sv_pure is set to 2 when it actually is 0.
-zb_warmode defaults to 0.
-sv_maxcmdrate and sv_maxupdaterate now are locked at a maximum of 66, rather than being locked to 66.
-Removed "Have to see the bomb to defuse" feature, it will return at some point.
-No longer kicks lan players when their server attempts to auth players (even though they shouldn't).
-zBlock now remembers changes to locked cvars and when they are no longer locked they are changed to their actual value.
-Added zb_allowcashcalling 2, allows automatic cash calling at the start of a round.
*Players must use the command "setinfo zb_wantautocashcalling 1".
-Readme and Changelog typo's.