Saturday 10 July 2010

New CSS Update 2010

« on: June 24, 2010, 12:10:40 AM »
Reply with quoteQuote Modify messageModify Remove messageRemove Split TopicSplit Topic


The CSS Beta update has gone gold and been released. Took a while to update but its finally done.

How you guys finding it?

I quite like the fact they have locked server tickrate to 66. The rate of fire has been fixed as well so it doesnt rely on tickrate, so the AK fires the same speed as on 100tick. Also on clientside server anyway, the reg is pretty good I reckon, better than before. Still to test it in the real world but servers are updating across the land!

Also multicore support works and you have to turn it on manually.

I hope they fix the dx9 bugs for ATI users, I hate having to use dx8 to get around that. Also I think a new bug has been introduced which is the excessive fog on d2 in dx8. The most pointless 'feature' of d2 is to have that fog, it just looks like the colours are washed out, I cant see shit properly, 100% pointless:



That might look normal to some of you but its quite different from just before the update for me. Also things are brighter, like reflections off barrels etc are much brighter.

Theres also a slight zooming animation when you allow the awp to rezoom after shooting (without quickswitching), sort of like the autosniper.

Oh btw here are the new optimized netcode settings to use clientside (courtesy of Regnam):

Code:
rate "35000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"

DONT play with cl_cmdrate 100 and cl_updaterate 100, it doesnt put it down to 66 automatically, and the reg is god awful!

No comments:

Post a Comment